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How To Play Snooker

First you start throwing one dart at bull’s eye, the player that are nearest to the bull’s eye has first shot (the brake)

The player breaking must then throw a number between 1 – 15, this is counted as a red ball, if the player misses on any of the red balls it’s next players turn and so on.

If the first player successfully throws a number between 1 – 15 he scores one point, he must then shot for a coloured ball between 16 – bull’s eye.

1-15 red balls 1 points
16 yellow ball 2 points
17 green ball 3 points
18 brown ball 4 points
19 blue ball 5 points
20 pink ball 6 points
Bull’s eye black ball 7 points

Snooker

Bull's Advantage II Bristle Board

After scoring a red ball (1 point) he must then nominate the number (colour) he is shooting for and throw that number, after hitting that number he must then throw another number between 1 - 15 (excluding the first dart scored). If he is successful he then nominates another colour and shoots for that colour. If the player hits another colour and not the one nominated, it is a four point penalty to his opponent, if he hits the blue, pink, black the penalty is the face value of that colour.

If a player shooting for a red ball and hits a colour ball it is a four point penalty or face value of the colour hit. If a player is shooting for a nominated colour ball and hits a red ball, it is counted as a miss and no points are given to the opponent.

When all (15) red balls are hit; you must then proceed in hitting the coloured balls in order of points (as shown on chart) as these balls get hit they are removed from the game. Each time a coloured ball is hit out of order a penalty of 4 points is given or face value. If a player throws a dart outside the (doubles) circle, and stays in the board it is counted as a miss and no penalty points are given.
If a player throws a dart and it falls from the board it is a 4 point penalty. Doubles and triples are counted as single numbers.

Example of Play:
Player breaking throws these darts:
1st dart 7 Red ball 1 point
2nd dart 19 Blue ball 5 points
3rd dart 11 Red ball 1 point
4th dart 1 Red ball No points

On the 4th dart the player breaking throws 1 (one) this is thrown out of turn while throwing for a colour, there is no penalty for the miss shot, the numbers 7 & 1 1 are no longer in the game but the number 1 remains. The player receives a total of 7 points and the next player begins his shot.

Next player throws:

1st dart 12 Red ball 1 point
2nd dart 18 Brown ball 4 points
3rd dart 14 Red ball 1 point
4th dart 19 Blue ball -5 points

On the 4th dart the player throws 19 but nominated 17 (green ball) as the colour he was throwing for the numbers 12 & 14 are no longer in the game, the player receives 6 points for the numbers thrown correctly, 5 points are taken away for the penalty leaving a total of 1 point, it is then the next players turn.

The player who broke now has his second shot and throws these darts:
1st dart 9 Red ball 1 point
2nd dart 7 Dead ball No points
On the 2nd dart the player throws 7 this number is no longer in the game, he receives a total of 1 point for the number hit. There is no penalty for hitting the 7 because it is no longer in the game, the

next player then has a turn... and throws these darts:
1st dart 6 Red ball 1 point
2nd dart 19 Blue ball 5 points
3rd dart 20 Pink ball -6 points
On the 3rd dart the player throws 20 while going for a red ball, he receives 6 points for the numbers hit, and loses 6 points for hitting the pink ball out of turn, (the six points being face value) he receives a total of 0 points, the number 6 is taken from the game and the next player takes a turn.
Play continues until all balls have been pocketed, or one player concedes.

 



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