How To Play Mickey Mouse
Mickey Mouse is a simplified game of cricket. The object of the game is to close all your numbers from 20 down through 12. The numbers 11 through 1 does not count in this game. You need three marks in each number. Triple and double counts as well as single. Doubles give 2 marks; triple gives three marks, single gives one mark. The first player that closes all the numbers wins the game.
The scoreboard is drawn with the numbers 20 through 12, doubles, triples and bulls eye written in descending order down the center of the board. The thin outer ring counts as two of that number or counts as one double. The thin inner ring counts as three of that number or counts as triple. Scoring for one dart is shown by placing a slash ( \ ) next to the number scored. Scoring for two is shown by placing an X next to the number scored. Scoring for three is shown by placing a circle next to the number to indicate it is closed. When three of a number is scored in any combination, it is closed.
Each player take turn in throwing one dart at bulls-eye. The player closest to bulls eye throws first.
You can play different variants of the game, for example play it like standard American cricket by scoring points on numbers that are not closed. You first need three marks in each number and then you can score on numbers until your opponent closes the number.
Here you can download a pdf for Mickey Mouse.